Can someone help me understand what this reshaper thing is and how it applies...
I'm brand new to Unity. All of my programmer friends are C# enterprise app gurus, and have said if you're going to learn coding (which I am), buy reshaper immediately. After I paid for it, I realized...
View ArticleMobile Game Reviews: Let's Talk NeverGone
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Dark...
View ArticleAfter developing game, what is the next action???
Hi every one. Please I urgently need your advice on my project. I just finished developing my first game and I don't know what next being an amateur.. seeking advice from you guys. Thanks.
View ArticleImage Processing Server
Hello, I hope this is the right forum. A product I am working on will have a computer with camera attached that will be taking real-time video in grayscale. The frames will need to be sent over a fast...
View ArticleIndustry standard pixel art program Pro Motion NG is coming to Steam
September 20th 2017 BrashMonkey LLC and Cosmigo are pleased to announce that starting September 25th 2017, Pro Motion NG, a new version of Cosmigo's industry standard pixel art and animation tool will...
View Article[PC / Mac] Ruinic, Competitive Multiplayer Dungeon Crawl
About the Game Lore Summary Coming Soon! The Jist Ruinic is a competitive multiplayer dungeon crawler -- CMDC for short. The objective of the game is to farm loot, hone your skills, discover ancient...
View ArticleSDL2 - Unexpected Behavior When Hot Swapping Gamepads If One Or More Is Asleep
I created a small test application where I handle the SDL_CONTROLLERDEVICEADDED and SDL_CONTROLLERDEVICEREMOVED events, and output information about the controller being added/removed, based on the...
View Article100 Days of VR: Day 9 Setting up a Weapon
Welcome back to day 9! Were you wondering why there was a large gap between today and the last post? Well that’s because I went to participate in the Seattle AR/VR hackaton #6! The hackathon was 3 days...
View Article[Android] Jump Jump And Fall
Hello guys We are introducing our game Jump Jump And Fall In this game you are help the cute box to jump every plain and collecting coin. Every 5 coin collected, there is a new challenging plain. Don't...
View ArticleMusician/Composer looking for projects
I am a musician/composer looking for work. I love music and games so its easy to put the two together. I have worked on a couple different projects, one a side scroller, the other a 2D horror rpg. My...
View ArticleEngine Core Features
So here again with some more opinion/discussion related topic about what features should/are normally be related into a game engine's core system from the implementation side of view. With a huge time...
View ArticlePlayer out of tile map
Hi! I made a tile map reading from a file. Almost everything works good, but when a player go out of map, program runs into an error and says that "vector subscript out of range". My question is how to...
View ArticlePlayniax game templates and assets
Hi guys,This will be the place where I will keep you up to date you on the latest Playniax game templates and assets.Most of it you can find on itch.io also.Some of our assets are free, some of them...
View ArticleDetermine the firing angle exercise (kinda... hard...)
Hey!! New user here but been around the website for a while, usually just reading articles and tutorials. Anyways! I'm stuck and I need help with an exercise I'm doing. I am reading a book called...
View ArticleWhat do you think about the Slang shader language (+ lib)
Hello, I just found out about https://github.com/shader-slang/slang. It's a shader language and accompanied by a library that is supposed to make it easier to work with modular shaders. What do you...
View ArticleDo we need to rebind a descriptor table after CopyDescriptors operation?
I am working on optimizing our descriptor management code. Currently, I am following most of the guidelines like sorting descriptors by update frequency,... I have two types of descriptor ranges:...
View ArticleDawn of a Soul
Dawn of a Soul a mathematical puzzle game starring chains and combos. The main mechanics of the game are chains and combos. The rules are simpel (i hope :D), the player has to build chains of specific...
View ArticleMobile Game Reviews: Let's Talk Blitz Brigade: Rival Tactics
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleCache Coherency and Object Update
As far as i'm aware, there are two major paradigms when it comes to game object / game component updating. The first is updating each "entity" at a time, including it's components" The second is...
View ArticleI like to learn about BSP rendering
I like to understand the basics of BSP tree rendering. I am looking to the doom source code also to understand the simplest form from the beginning. Maybe i can write a win32 program with drawing...
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