Exploring Level Design:Astro Waterfall Speedway
OK Everyone, so basically I've decided to leave my Arcade Game project alone at the moment, and instead explore a field that is interesting to me. Level Design, I just borrowed a book on Level Design...
View ArticleCircular inclusion problem
I think I am having the problem mentioned in the title, but I can't be sure of it as well... Got 3 classes, GameMode, Entity, Paddle. Paddle Inherit from Entity, and both Paddle and Entity need to...
View ArticleNDC-to-view matrix for both perspective and orthographic cameras
Is it possible to construct a 4x4 NDC-to-view matrix for both perspective and orthographic cameras? And how do these matrices look like (instead of blindly relying on some arbitrary matrix inverse...
View ArticleDead Arena
Hold out as long as possible in the "Arena of Death." Only your skill and the correct tactics of combat will help you survive in the Arena. Nine types of weapons are at your disposal, but remember that...
View ArticlePlay Audio Script - Volume adjusting
Hi, I am composer and sound designer that is trying to learn some codeing Could You help me and tell me what should i add to change volume to 1.0F when enter trigger using System.Collections; using...
View ArticleDefender
You are a US Army soldier, and one day an unknown enemy attacked your base. Now your task is to survive and protect the base. There are a lot of weapons in your arsenal. Survive this nightmare at any...
View ArticleBeater Spirit
Beat Spirit is a fun game in the Side-Scroller genre with elements of RPG. You'll have to fight the undead in different locations and under varying conditions. The playroom is generated, so you will...
View ArticleiOS 11 update: icons and safe area APIs
Now that iOS 11 has been officially released, there are several things you must do to prepare iOS apps for submission to Apple. Also, the upcoming iPhone X creates some unique challenges when creating...
View ArticleCRYENGINE 5.4 Adds Support for Vulkan and Substance
CRYENGINE has released their latest version with support for Vulkan, Substance integration, and more. Learn more from their announcement and check out the highlights below. Substance Integration...
View ArticleCRYENGINE 5.4 Adds Support for Vulkan and Substance
CRYENGINE has released their latest version with support for Vulkan, Substance integration, and more. Learn more from their announcement and check out the highlights below. Substance Integration...
View ArticleLooking for vents/strong opinions on In-game payments
Hey guys, I'm writing an article on behalf of a client, EnjinCoin (enjincoin.io) about the current hell of payments. Both technical and on the business end (which I'm asking about here) and I'm asking...
View ArticleIn-game payments implementation PITA/hell
Hey guys, I'm writing an article on behalf of a client, EnjinCoin (enjincoin.io) about the current hell of payments. Both technical (which I'm asking about here) and on the business end and I'm asking...
View ArticleAre there some memory limits to consider when writing a shader?
Would it be a problem to create in HLSL ~50 uninitialized arrays of ~300000 cells each and then use them for my algorithm(what I currently do in C++(and I had stack overflows problems because of large...
View ArticleFeedback Space Bounce Game (Android)
Hi, I would like to have an opinion on what I can improve and change in my first published game. https://play.google.com/store/apps/details?id=com.restart.bouncy The game was made on Unity3D. Thank you.
View ArticleUnreal Engine 4.18 Preview 1 Released
Epic has made the first Preview build of Unreal Engine 4.18 available through the Epic Games launcher. Developers can now experiment with volumetric lightmaps, enhanced static skylight directionality,...
View ArticleUnreal Engine 4.18 Preview 1 Released
Epic has made the first Preview build of Unreal Engine 4.18 available through the Epic Games launcher. Developers can now experiment with volumetric lightmaps, enhanced static skylight directionality,...
View ArticleUpdated Release Date
Ok now that my build and store page have both now been approved by Steam I have a new release date October 6th. It will be available on Steam, Itch.io and GameJolt. As far as I know everything is setup...
View ArticleResolving build issues for UWP packages with Unity
If you are building games and projects in Unity and targeting the Universal Windows Platform (UWP), you may have noticed than in the recent Unity releases this was actually broken. What you end up...
View ArticleWizard Kill
The magis is a terrible power. Especially if there is a powerfull stuff in your hands! To turn a sworn enemy into a pile of ashes, you just need to choose a right trajectory for the deadly ray: hold...
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