Writing api agnostic rendering layer. How to design and where to start?
Hello guys, title says it, I want create an api agnostic rendering layer (like bgfx, but not trying to compete). My idea was to specify an interface IRenderLayer that defines the specific functions....
View Article[C/SDL2] Bug that I cannot solve
https://github.com/ingframin/CPongC/tree/master I have a bug that make my game crash outside of code::blcoks but run just fine in it. My guess is that I have an uninitialized pointer somewhere that is...
View ArticleRunning tests and getting coverage reports on server deployment in SnailLife
Yesterday I added tests to server deployment in my deployServer.sh script: echo "Running tests" cd ../../server/lib set -e echo "mode: set" > allcoverage.out for d in $(go list ./... | grep -v...
View ArticleThe next Halite competition is up!
Last year, the Halite competition was pretty fun! I didn't have as much time to spend as I wanted, but nevertheless. This year, it looks even more fun, although I have even less time to spend on it. If...
View ArticleBluezone Releases 'Sci Fi Interface Sound Effects'
Bluezone Corporation has released 'Sci Fi Interface Sound Effects', a new sample library delivering a wide range of UI sounds ready to be injected in your movies, video game and multimedia projects....
View ArticleBluezone Releases 'Sci Fi Interface Sound Effects'
Bluezone Corporation has released 'Sci Fi Interface Sound Effects', a new sample library delivering a wide range of UI sounds ready to be injected in your movies, video game and multimedia projects....
View ArticleAllegorithmic’s “Materialize” Contest Challenges Artists to Flex Their...
Today, Allegorithmic launches “Materialize: The Digital Material Contest,” a competition that challenges artists to digitally reproduce photorealistic materials from real-world references. Starting...
View ArticleAllegorithmic’s “Materialize” Contest Challenges Artists to Flex Their...
Today, Allegorithmic launches “Materialize: The Digital Material Contest,” a competition that challenges artists to digitally reproduce photorealistic materials from real-world references. Starting...
View ArticleUnreal Engine 4.18 Released
Epic has released Unreal Engine 4.18. From the blog announcement: New features include: Lighting improvements - volumetric lightmaps, precomputed lighting on volumetric fog, improved static skylight...
View ArticleUnreal Engine 4.18 Released
Epic has released Unreal Engine 4.18. From the blog announcement: New features include: Lighting improvements - volumetric lightmaps, precomputed lighting on volumetric fog, improved static skylight...
View ArticleSDL_FillRect has no effect in Mac OS X environment
I can't get SDL to make any rectangles on my Mac. The program I wrote worked completely fine on a Windows computer, but whenever I call the SDL_FillRect function on my Mac, nothing appears on the...
View ArticleFM Synth and Plotting with PowerShell
Beep boop, making progress on my FM synthesizer. Had a nasty popping sound with my phase-feedback logic and needed some way to rapidly graph out the logic. Powershell to the rescue: # plot-sample.ps1...
View ArticleVectors: Sorting and removing specific items
I'm looking at a new approach for rendering stuff where basically I have this std::vector of renderables. At some point renderables are added to the vector and when it comes time to draw they're sorted...
View Article[Pixel Artist Wanted] Want to help us finish our 2d Tactics RPG?
Hey All, My name's Jeron. I'm a programmer of 5 years, and work a full-time job doing web/game development. On the side, I've been working on a cool 2d retro-style tactical RPG with a small team, and...
View ArticleFollow us on social media!
Hey guys, we know it isn't for everyone, but if anyone wants to follow us on your favourite social media platforms, we have: A Facebook Page, and community discussion group. Twitter (@gdevnet)...
View ArticleSource code downloads missing
Hi all, I notice that the download links for the legacy tutorials are missing/broken. Any mirror links or github?
View ArticleDev Blog #1
So to start the day I am going to share with you guys how I use touch controls and touch "joysticks" in Dystopian Lights (previously Neon Android) to control movement and crosshair aim. Initially I had...
View Article.obj file text parsing
Hi, I'm trying to load an .obj model to OpenGL and I need to parse the file. What I've done until now: v 0.000000 3.897879 -1.378193 v -0.309017 3.856391 -1.352228 vt 0.314607 0.256292 vt 0.226357...
View ArticleThe Best Marketing Mediums for Marketing Mobile Gaming Apps
With the Mobile technology taking our lives by storm, the average time spent by people on their phones has increased almost five times over the past few years. Therefore, mobile games are one of the...
View ArticlePAX Australia
Are any Aussies here (or visitors to Aus) going to PAX Aus this weekend? I know there's some Melbourne locals on here... I'll be showing my game for the first time, 22 Racing, in the "PAX Rising" indie...
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